Meg's Keg
Lamia Mist W14- P32 - NE Sub TelePlease join our Discord for all the latest on the Keg!__Hours of Operation__Closing times may vary depending on business.Wednesday
4 P.M. EST - 8 P.M. EST
Staff
The crew that keeps the Keg standing!

Owner & All Rounder : Megami Kara

First Mate: Sylmeria Vaercel
Meg's Keg is a fantasy tavern that is a refuge for the odd and awkward folks. We do NOT discriminate against the race one maybe. At the Keg everyone gets treated the same! We are a stand alone venue so we are left out of the politics that most venues have. We are also a legitimate rp venue you can expect heavy rp from the staff (not ERP). We are also new folk friendly, we welcome the curious and open minded. So whether you're roe to lalafells (and all in-between) "Come in an' kick yer boots off an' stay awhile."If you would like to rent this venue please speak with Megami Kara
DR (Death Roll)
The most common game found around Eorzea.
-Each player rolls /random
- from highest roll /random # of highest roll and continue rolling lower until one person loses (rolls a 1).
Example:
The highest roll : 592
Next person: /random 592 out of this roll the number received 100.
Next person: /random 100
Continues until someone rolls a 1.
Astro High Low
A Keg's original.
- 3 rounds
- to win you must win 2/3 rounds
- Balance, Bole, Spire are high cards
- Dealer will deal cards each round first draw is for the player the second draw for the dealer then the next round will begin. Beat the dealer in 2 rounds and win!
TTK (Trip The Keg)
TTK is all about pairs and triples to score points to win.
- Roll /random 99 to see who will start.
- Roll /random 8 3x to try to score. Pairs are the only way to score points. Example: 1-2-2 will score 2 points 4-6-6 will score 6 points.
- 3 rounds to try and score a point
- Triples auto beat pairs
- The instant win trip of the day changes per visit.
- In the event there is a tie the folks in question must do a Keg stand and beat an ever rising DC if a person fails the DC they lose. Light RP is highly sought after for this.
- The highest points win the pot.
*** If you're interested in any of our gamba or mayhap even a game of your own please see staff about our unique wager system! The "Keg's Code".***
Scrapping Rules
** Anything goes but no magicks!**How it works
- It's lightly based off of D&D so light to medium RP is expected.
- D20 system is incorporated (/random 20) 1 being a natural fail (weapon breaks/trip and falls etc) while a natural 20 is a crit and is considered a k.o. (unless matched by a 19-20).If you so happend to roll a crit on a block you are provided one free counter during your round. If you roll a 1 it also gives your opponent an attack of opportunity (A.o.O) -one free attack on you during your round-
- Initiative is rolled once before the scrap (bout) begins (/random 20) it determines who goes first every round. Highest initiative goes first.
- There are 3 rounds inwhich you can score a point. A round is determined by each player being the aggressor and defender.
- you win a round when you successfully attack and block.
- you win the scrap either by points or TKOIf you have any questions about our Scraps (Bouts) please don't hesitate to ask!